If you are NOT using ACTUAL REAL INKS then its NOT #Inktober but actually #Drawtober(which has rules and a calendar) or #Sketchtober
I have ZERO interest in ANY #Drawtober or #Sketchtober for THIS project. NONE.
It's real media, done by hand, mistakes and all. I do NOT care if it's perfect, I only care if you at least gave it your best try, or at least an honest try.
There is NOT "UNDO" with ink. There's many kinds of ink based tools & utensils. Markers, pens, felt, ball point, quill, calligraphy, and I'll even include watercolors because they have the same or similar origins.
_________________________________________
The butterfly consists of 2 main parts:
* A basic body piece
* At least 1 wing
That's it.
Draw by hand on Paper with INK like pen, markers, or watercolors, the 2 basic parts.
No I am NOT actually a Lefty.
Rough Fairy body piece shape & Wing
I will only use digital software to make the puppet to format the shape(s) in Photoshop, and build it in Adobe After Effects.
Angel or Fairy Style (this piece was done as a hybrid of pencils sketch & digital coloring but this project will NOT be doing this. This just shows the body pieces for the puppet):
(No Template available, unless u want to use mine)
Original Sketch:
Cleaned Sketch:
Colored Body piece w Halo layers n lighting effects:
Cleaned & Colored Wing and Mirrored/Flipped Symmetrical Wing:
The Back Story:
1 thing I LOVE about #Inktober is it's an excuse to make stuff to use later on other projects.
THIS
project is something I've been wanting to do for a long time, and it's
coming along. It's a bit slow, but it's progressing. I've shot a LOT of
B-Roll with my lanterns and sculpture stuff.
I'm gonna incorporate this work into my TV show at WCA9 TV.
* Here are the Animation/Video Puppet Tests I did at UMASS Boston in Fall 2017 (a year later) in Adobe After Effects CC 2017:
Angel Based on same Butterfly Flapping technique in After Effects:
Caduceus Based on same Butterfly Flapping technique in After Effects:
It started out HERE:
The Chinese characters on the wing are 忍 Rěn = Endure/Forbearance done in vintage makers
Another one with Chinese characters: 任 Rèn = Task/Duty/Responsibility
This
one was made by my daughter which was a representation of a different
"ren" meaning person, but no character, since this butterfly is
personified. circa October 2016
仁
meaning "benevolence" or "kindness" also pronounced "ren" in Chinese.
This one was painting in Traditional Chinese ink & marker b y Li
Wang (my husband) in October 2016.
I
had originally intended for the flapping butterflies & lanterns
to be a part of my film at UMASS Boston. But, no one knew how to help
me with the flapping yet again, in After Effects CC 2016.
Here's the Paper section bits from the film:
Needless
to say, a lot of my original ideas were cut out from the film due to
time, ignorance of program software, a major gaping lack of adequate
help & assistance, the fact that no one else knew how to do what
I wanted in After Effects in the 2016 CC version, as well as wasted
time commuting.
Here's the Ripple Part w/my audio design I did in Adobe After Effects CC 2016:
So, this was my film Final in Fall 2016 (I also did all the audio design):
It was my first major project of any important in HD which I had no idea how to work in.
I'd also been wanting to finish my sculpture instillation art project (Whimsical Boho Decor teapot Lantern).
I did a brief project for my Presentation Final in Cinema Studies in Fall 2017 which is a min documentary:
Here's
my full length documentary. I gotta tell u, studying experimental films
really helped me to learn A LOT about Documentary.
This year, I want to include a lot more people with this butterfly flapping stuff in Adobe After Effects CC.
But, I'm decent with it now.
I asked my daughter to make a new one for Inktober, and also my friend Drakenhart.
So, I hope to really create something nice for my TV Show, and expand upon my previous film.
The Butterfly motif actually comes from a Chinese "philosopher" of sorts Zhuanzi Zhou 莊子
who dreamt he was a butterfly and forgot he was a human man, but when
he awoke he;d wondered if he were a man whom dreamt he was a butterfly,
or a butterfly whom was dreaming he was a man. In both experiences he
was unsure.
Once upon a time, I, Chuang Chou, dreamt I was a butterfly, fluttering hither and thither, to all intents and purposes a butterfly. I was conscious only of my happiness as a butterfly, unaware that I was Chou. Soon I awaked, and there I was, veritably myself again. Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man. Between a man and a butterfly there is necessarily a distinction. The transition is called the transformation of material things.
So, 1 thing I LOVE about #Inktober is it's an excuse to make stuff to use later on other projects.
THIS project is something I've been wanting to do for a long time, and it's coming along. It's a bit slow, but it's progressing. I've shot a LOT of B-Roll with my lanterns and sculpture stuff.
I'm gonna incorporate this work into my TV show at WCA9 TV.
It started out HERE:
The Chinese characters on the wing are 忍 Rěn = Endure/Forbearance done in vintage makers
Another one with Chinese characters: 任 Rèn = Task/Duty/Responsibility
This one was made by my daughter which was a representation of a different "ren" meaning person, but no character, since this butterfly is personified. circa October 2016
仁 meaning "benevolence" or "kindness" also pronounced "ren" in Chinese. This one was painting in Traditional Chinese ink & marker b y Li Wang (my husband) in October 2016.
I had originally intended for the flapping butterflies & lanterns to be a part of my film at UMASS Boston. BUt, no one knew how to help me with the flapping yet again, in After Effects CC 2016.
Here's the Paper section bits from the film:
Needless to say, a lot of my original ideas were cut out from the film due to time, ignorance of program software, a major gaping lack of adequate help & assistance, the fact that no one else knew how to do what I wanted in After Effects in the 2016 CC version, as well as wasted time commuting.
So, this was my film Final in Fall 2016:
It was my first major project of any important in HD which I had no idea how to work in.
I'd also been wanting to finish my sculpture instillation art project (Whimsical Boho Decor teapot Lantern).
I did a brief project for my Presentation Final in Cinema Studies in Fall 2017 which is a min documentary:
Here's my full length documentary. I gotta tell u, studying experimental films really helped me to learn A LOT about Documentary.
So, this year, I want to include a lot more people with this butterfly flapping stuff in Adobe After Effects CC.
But, I'm decent with it now.
Here's an Angel version of the butterfly flap:
I asked my daughter to make a new one for Inktober, and also my friend Drakenhart.
So, I hope to really create something nice for my TV Show, and expand upon my previous film.
The Butterfly motif actually comes from a Chinese "philosopher" of sorts Zhuanzi Zhou 莊子 who dreamt he was a butterfly and forgot he was a human man, but when he awoke he;d wondered if he were a man whom dreamt he was a butterfly, or a butterfly whom was dreaming he was a man. In both experiences he was unsure.
Once upon a time, I, Chuang Chou, dreamt I was a butterfly, fluttering hither and thither, to all intents and purposes a butterfly. I was conscious only of my happiness as a butterfly, unaware that I was Chou. Soon I awaked, and there I was, veritably myself again. Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man. Between a man and a butterfly there is necessarily a distinction. The transition is called the transformation of material things.
There was 1 more thing:
I was hoping to do some melting flowers, and better learn Liquefy in After Effects. This was ALSO frustrating because no one would help me.
I'm not actually totally sure which way I want to go with it all yet. But, it's kinda just a thought at the moment. I do have OTHER things I'm also thinking about playing with, such as Airships like: Zeppelins, Dirigibles, and even Barrage Balloons.
I'm NOT gonna commit to it tho' at the moment. But, it's ALWAYS something I've been wanting to play with, especially in After Effects.
Where to start? I'm more than sure I'd doodled out a concept sketch or 2 of this since Winter 2017.
I want this one to be fairly nice, but also simplified ACCORDING TO MY STANDARDS. Not everyone else's version of simple nor simplified is the same as mine.
I want to do MORE than JUST motion graphics, and since I've been sitting in on classes by AMB Animation and Aaron Blaise since May. But, My goal in doing so much motion graphics was to learn the programs, and these things take time.
I had modified this concept for a proposal I had JUST submitted at the Boston Convention Center. They didn't choose it tho'. That's fine, because Now I can do whatever I want with it.
I'll just post the Proposal versions here:
Here's the proposal version for Boston Convention Center's very long panoramic screen in the lobby:
But, my original concept kind of sprang from my creative whiles of wanting to rec recreate stuff I've seen in Anime, or Mainstream cartoon Intros or Outros but more of a Western Animation style, as interpreted and re-interpreted as my own style.
I want to animate in layers, as I do all things with Adobe, but also in Toon Boom. It's time consuming tho'. I'm less interested in narrative at the moment, and more interested in Subjective exploration, or Mood, or World Building to some degree. Or, even character.
I'm also more interested in composition and framing. I'd spent years on making many images as a whole composition, but it's still. What if that image moved? But, not a narrative. Some old Silent films where a bit like this from France.
However, my muse or inspiration is a really old cartoon from the 1980s (I watched it in the early 80s, but it might be older), ironically, also from France, but produced in Japan: Mysterious Cities of Gold.
It the Outro they have this very simple Motion Graphics & Simple animation that makes use of editing styles/tricks to evoke mood and exigence.
Honestly, I DO NOT care for the ugliness of the anime style or look of the characters at all. I remember loving this show as a little kid, but growing older and trying to watch it was awful. The story telling ability leaves MUCH to be desired. But, the way it evokes mood, and the use of composition is SO GOOD! The use of space, negative space, textured graphics, design, negative space. It's all there.
So, I wanted to do my own version with my own character(s).
THAT was the reason I did THESE rough animations last year:
They weren't just some random animated bits. There was a reason, and purpose behind them. I had discussed this concept WITH my classmates at UMASS, so they know it. Actually, if I had been allowed to peruse my studies or projects as I'd wanted to, THIS would've been what I'd have produced. It was also on my List of Goals/Projects I'd been wanting to do.
But you need to learn to crawl BEFORE you can learn to walk. This is ALSO a stepping stone to the larger things I wish to do. Start smaller, then get bigger over time. I've done the motion graphics bits I'd wanted already since the winter. But, they are more still, and emphasize mood, but also clean-up N layers.
Now imagine these styles of clean-up and layers with motion graphics & effects but applied to animated, refined versions of the stuff I had already shown you above.
As simple as that is, these things take time, practice, and work. I would've been done by now if the summer hadn't been as hot, because we don't use air conditioners, but when the temperature goes above 80-85F the video card doesn't work right, and I didn't want to destroy yet another one. Also, it often will refuse to open graphics programs the hotter and more humid it gets.
Honestly, I very rarely see people doing & creating the kinds of things I want to do and create, whcih really surprises me. But, I have seen a few I'd like to mention including 1 of my friend's beautiful animated motion graphics pieces she does:
Other Anime or Cartoon bits I'd like to try/do a re-interpretation of are ones like these:
There are just SO MANY beautifully composed sequences in Intro & Outro sequences in Inuyasha which is a MAJOR favorite of mine. They're often VERY subjective, and VERY Emotive, with no narrative, with emphasis on mood. They're a mix & blend of some choice details with simplicity. Some things are TOO simple, like a sticker that doesn't move but moves like a motion graphic... which I kind of hate because it's too much like an animatic that's fully in clean-up.
I was never really a fan of the old-school anime look, which I often found hideous and ugly with bug eyes or creepy doll eyes. But "Inuyasha" made an effort to make this style pretty, and they often remind me of Chinese Gongbi Art mixed with manga that moves.
These styles are very calm, and slow moving, which is something I usually didn't do as an artist.
Here's another one I'd LOVE to do my own re-interpretation of. I believe these were produced in Korea. Everything that s is Storm is my favorite, but as a whole I like the entire thing. You CAN, however, tell where they cut corners tho', and didn't shoot on 1s or 2s.
Obviously, these do NOT compare to Disney, nor Glen Keane works such as:
Being that Tarzan is very fast paced, and dynamic, it has a certain look and feel. But it differs from this sequence in Pocahontas:
This Pocahontas Sequence is so good in how it's mood is more slower paced and still, composition-wise, but it has tension building, and flips the mood and emotions several times.
It was originally storyboared by Glen Keane, and the lead supervising animation was done by veteran animation legends: John Pomeroy and Glen Keane.
As for compositions in animation that are VERY ADVANCED which I don't think I can even reach yet, there's SO MANY in a lot of Macross series: Macross Plus, Macross Frontier, Macross Delta. And they also have slow emotive moods and fast paced, dynamic, action packed scenes everywhere. They do things with composition, to emulate a camera, that blow my mind.
There are SO many scenes in Macross Plus that use background pans and camera work that are CRAZY! They actually went to an American Airforce base to study aerial flight, and dog fights, and I have NO idea how they shot them, let alone design the background pans. It's all traditional work with lenses.
By the time they got to Macross Frontier it was very digital, but still very nice, with exceptional clean-up artists.
If you like those, then Macross Delta has so many incredible scenes throughout it as well, and in various tones, moods, and pacing. The story is not the greatest for an entire season, but actually has a happy ending, unlike the typical tragedy-laced themes of Asian media, especially the Macross/Robotech franchise.
But there's no end to the gorgeous artistic visuals in Macross Delta. There's a flying jelly Fish event sequence that's AMAZINGLY GORGEOUS! And several scenes for Mikumo, AXIA, and especially a Scene with Freja falling out of the sky, singing.
There are, however, time where anime cuts corners, and keeps animation cycles an a minimal, and don;t shoot on 1s n 2s. But, the composition is fabulous. Despite the cut corners, many of the ways in which they use composition n storyboard, and framing are so advanced for me.
So, I probably won;t be getting into anything like those anytime soon. I want to work on my own stuff for a few years, and take my time.
As for the other works I've been doing, it's also very related, even if most people can't see the connections as I do.
You can see some of my other project concept work mixed in on that first page.
This is another motion graphics & Animation sort of moving picture. I will animate the hair in layers, and I have already shot my cloud B-Roll all summer, and I have lots of it.
I will be including it into my Qilin film project.
This style is not anything new and I had seen many similar pieces of art (especially anthro foxes and cats usually in a kimono), but STILL compositions. I'd always wanted to do my own unique version with my own characters. It's basically 1 or 2 figures within a Chinese mountain side garden. I'd seen a lot of these kinds of things in China.
Back in 2002 I was at Antrho Con in Philadelphia and I bought a Portfolio and a few other prints by Dark Natasha including THIS one which I want to credit as my favorite in this style, which also somewhat reminds me of Gongbi paintings.
As much as I like her work, I don't want to do it exactly like hers, but my own version that is more me. I also cannot decide if I want to do spring or autumn, or even red maples.
To give you an example of my own styles of Qilin as Anthro I have THESE:
Obviously, I wouldn't be doing an animated cartoon piece anywhere near this detailed, but more simplified for animation.
I'm STILL working on figuring that out, including the composition layout and framing. I can;t decide how it will be yet. I'm getting closer, but I'm still not there yet. I will eventually get it, but I need to work at it.
The major frustration is due to not being easily able to access life drawing classes. I want a more formal and disciplined study for that.
As you can see in Dark Natasha's piece there's falling flower petals & leaves. SO, i'bve spent quite a lot of time learning & practicing custom making particles in Adobe After Effects CC. I did NOT know how to get that to work for a few years, and was very frustrated.
As you can see, the falling petals in this work is just pink triangles. Literally NO ONE I'd asked knew how to make a custom particle and all the tutorials were outdated and didn't work. NO one at UMASS knew how, and the curator, Jeff, also didn't know how. I must've asked easily 3 dozen individuals, and they also didn't know, including those whom taught After Effects in classrooms, or worked at gaming studios, and NONE of the people whom made tutorials would answer me on: YouTube, Twitter, and Email.
It was my daughter whom helped me to come up with the triangles as a compromise, and even programmed them. Then the curator, Jeff, helped me fix the programming.
Obviously, I've learned a lot more about particles since then, but I still couldn't get a custom particle to work. So, I had to reach out to Adobe and their people in the forum helped me.
So, these are the custom particles I came up with, plus using trackmats:
Some of the particles are leaves. The leaf was an open source bit I borrowed online. But I want to actually custom make my own soon. I finally got a new scanner.
Other particles are my Black UniGryphon Logo. Some are like falling leaves, and other are like snow fall, or confetti.
So, you can see how a lot of these things are related. I'm often still perplexed about pre-compositions in After Effects, but I'm getting better at it.
Leaves, and Maple Leaves are gonna be a HUGE focus lately, especially since the film I'm a DP 7 Chief Editor & Graphics on is called "The Holy Maple Tree" and we finally did some filming for that. I'm NOT filming today tho'.
Speaking of Maples Leaves, Filming, and Live Streaming on Twitch, I've been working on a headdress for a charter in the film.
Here's the rough concept sketch inspired by a fusion of Ozma, ATS, and Hippie stuff with wire wrapping, beading, and DIY. It will have maple roses like Ozma.
The character's name in Moonbeam, and is a contemporary Hippie. The main character is making his own religion, and she's a follower and groupie of his.
But. characters were recast multiple times, but the ethnic vibe is much better than the original stuff, even tho we did like to other actors.
I was on camera in these and helped arrange & light this set. You can see my lights & lanterns, as well and my costume bits. this set was made in the Director's basement. That's him (Roland) with the slate. Shot on my beloved old kit lens with filters.
Location is Brockton MA
"Moonbeam" played by Shevon AKA "Muffin" whom is also a film director & recording artist.My 50mm prime lens
This lens is a 135mm F/2 CANON and it's $1K! Luckily we rented it cheap twice. Like the creamy Bokeh? Shot in Glen Park in RI.
135mm F/2 CANON
Shot at Brina's set in her house.
This film sucked up the majority of my time this year. It's exhausting. But, when it turns out, it's worth it.
I have a lot more coming up for some TV shows I'm producing. I also was doing Videography for HockeyTV. But that's stalled right now.
I expect to be doing more with video art, film making, and experimental video & animation. I've already shot a lot of stuff for those. I expect to film some more when the foliage turns colors.